Complete technical catalog
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data16.371Implements5.518bin2.920java2.656sql87log35docs25dist24xdat-editor-1.5.023lib16config15patches13Most common extensions
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Dimension Rift
AnakazelPortChance = 15
Chance to get teleported to RB Anakazel
AutoJumpsDelayMin = 8
Time between automatic jumps in minutes (retail : 8min) Random time is given in 30 sec intervals (retail : random of 0-5 * 30 sec)
AutoJumpsDelayRnd = 5
Configuração AutoJumpsDelayRnd disponível em events.properties.
CaptainCost = 30
Configuração CaptainCost disponível em events.properties.
CommanderCost = 33
Configuração CommanderCost disponível em events.properties.
HeroCost = 36
Configuração HeroCost disponível em events.properties.
OfficerCost = 27
Configuração OfficerCost disponível em events.properties.
RecruitCost = 21
Cost in dimension fragments to enter the rift, each party member must own this amount
RiftMinPartySize = 2
Minimal party size to enter rift. Min = 2, Max = 9 (retail = 2). If in rift party will become smaller all members will be teleported back
SoldierCost = 24
Configuração SoldierCost disponível em events.properties.
Fishing Tournament
AllowFishChampionship = True
Enable or disable the Fishing Tournament system
FishChampionshipReward1 = 800000
Item count used as reward (for the 5 first winners)
FishChampionshipReward2 = 500000
Configuração FishChampionshipReward2 disponível em events.properties.
FishChampionshipReward3 = 300000
Configuração FishChampionshipReward3 disponível em events.properties.
FishChampionshipReward4 = 200000
Configuração FishChampionshipReward4 disponível em events.properties.
FishChampionshipReward5 = 100000
Configuração FishChampionshipReward5 disponível em events.properties.
FishChampionshipRewardItemId = 57
Item Id used as reward
Four Sepulchers
NeededPartyMembers = 4
Requested amount of party members in order to enter the Four Sepulchers. Default: 4
Lottery
Lottery2and1NumberPrize = 200
How much adena receive characters who pick two or less of the winning number
Lottery3NumberRate = 0.2
What part of jackpot amount should receive characters who pick 3 wining numbers
Lottery4NumberRate = 0.2
What part of jackpot amount should receive characters who pick 4 wining numbers
Lottery5NumberRate = 0.6
What part of jackpot amount should receive characters who pick 5 wining numbers
LotteryPrize = 50000
Initial Lottery prize
LotteryTicketPrice = 2000
Lottery Ticket Price
Olympiad
EnableOlympiad = True
Enable or disable the Olympiad system completely.
OlyAnnounceGames = True
Olympiad Managers announce each start of fight, default: True.
OlyBattle = 300000
Olympiad battle period, default 6 minutes.
OlyCPeriod = 18000000
Olympiad competition period, default 5 hours (should be changed by steps of 10mins).
OlyClassedParticipants = 5
Required number of participants for the class based games, default: 45.
OlyClassedReward = 6651-50
Reward for the class based games. Format: itemId1-itemNum1;itemId2-itemNum2... Default: 6651-50
OlyCompetitionDays = monday, tuesday, wednesday, thursday, friday, saturday
Olympiad Competition Days Valid values: monday, tuesday, wednesday, thursday, friday, saturday, sunday
OlyDividerClassed = 3
Divider for points in classed and non-classed games, default: 3, 5.
OlyDividerNonClassed = 5
Configuração OlyDividerNonClassed disponível em events.properties.
OlyGPPerPoint = 1000
Rate to exchange points to reward item, default: 1000.
OlyHeroPoints = 300
CRPs for heroes in clan, default: 300.
OlyMageBuffs = 1204-2;1085-1
Configuração OlyMageBuffs disponível em events.properties.
OlyMaxBattlesPerPeriod = 0
Maximum number of matches per "day" (in practice: per COMPETITION / OLY_CPERIOD period) 0 = unlimited
OlyMaxEnchant = -1
Enchant limit for Olympiad battles. (Maximum enchant level allowed for an item to be equipped, -1 to disable)
OlyMaxPoints = 10
Maximum points that player can gain/lose on a match, default: 10.
OlyMin = 00
Olympiad start time minutes, default 00.
OlyMinMatchesToBeClassed = 9
Required number of matches in order to be classed as hero, default: 9.
OlyNonClassedParticipants = 2
Required number of participants for the non-class based games, default: 9.
OlyNonClassedReward = 6651-30
Reward for the non-class based games. Format: itemId1-itemNum1;itemId2-itemNum2... Default: 6651-30
OlyParticipantsPerIP = 2
Maximum number of players per IP address allowed to participate in olympiad. Default: 0 (unlimited)
OlyPeriod = WEEK
Configuração OlyPeriod disponível em events.properties.
OlyPeriodMultiplier = 2
Configuração OlyPeriodMultiplier disponível em events.properties.
OlyRestrictionGradeList = (vazio)
Grid Restriction to Participate in the Olympiad. configure: S84,S80,S;A,B,C,D
OlyShowMonthlyWinners = False
The winners are updated only after the end of the Olympiad period, default: True. Like L2OFF is True
OlyStartPoints = 18
Rewarded points for the first Olympiad cycle, default: 18.
OlyStartTime = 18
Olympiad start time hour, default 18 (6PM).
OlyUseCustomPeriodSettings = True
You can decide if enable custom period setting feature. Once enabled, Alt Oly period: MONTH/DAY/WEEK es. 2weeks-->OlyPeriod=WEEK and AltOlyPeriodMultiplier=2
OlyWaitBattle = 60
Time to wait before battle starts (at 20s characters receive buffs), default: 60 seconds.
OlyWaitEnd = 40
Time to wait before teleported back to town, default: 40 seconds.
OlyWaitTime = 30
Time to wait before teleported to arena, default: 30 seconds.
OlyWarriorBuffs = 1204-2;1086-1
Configure buff for olympiad participants, format= buffId-buffLevel.
OlyWeeklyPoints = 3
Points allowed every week after first cycle, default: 3.
Seven Signs && Festival
FestivalChestSpawn = 900000
At what point the Chests Spawn in. Default : 15 minutes
FestivalCycleLength = 2280000
Festival Cycle Length. Default : 38 Minutes (20 minutes wait time, + Festival time)
FestivalFirstSpawn = 120000
At what point the first festival spawn occures. Default : 2 minutes
FestivalFirstSwarm = 300000
At what Point the first festival swarm occures. Default : 5 minutes
FestivalLength = 1080000
Festival Length. Default : 18 minutes
FestivalManagerStart = 120000
Festival Manager Start time. Default : 2 minutes
FestivalMinPlayer = 5
Minimum Players for participate in SevenSigns Festival. Default : 5
FestivalSecondSpawn = 540000
At what Point the Second Festival spawn occures. Default : 9 minutes
FestivalSecondSwarm = 720000
At what Point the Second Festival Swarm occures. Default : 12 minutes
MaxPlayerContrib = 1000000
Maximum contribution per player during festival /!\ This value is NOT impacted by server drop rate.
SevenSignsBypassPrerequisites = False
If True, anyone can join any Seven Signs side. If False, regular rules apply.
Tournament Engine
CheckHWID = False
Restrict players with HWID protocol.
CleanupSummons = False
Cleanup summon of player when join to tournament game.
CommonLimited3vs3 = 1
Class limit for each tournament game.
CommonLimited5vs5 = 2
Configuração CommonLimited5vs5 disponível em events.properties.
CommonLimited9vs9 = 3
Configuração CommonLimited9vs9 disponível em events.properties.
DurationTime1vs1 = 3
Duration time for each tournament game. (time in minutes)
DurationTime3vs3 = 5
Configuração DurationTime3vs3 disponível em events.properties.
DurationTime5vs5 = 10
Configuração DurationTime5vs5 disponível em events.properties.
DurationTime9vs9 = 15
Configuração DurationTime9vs9 disponível em events.properties.
IncreasePvP = True
Increase player pvp point during tournament game.
MinimumParties = 5
Configuração MinimumParties disponível em events.properties.
MinimumSolos = 5
Minimum solos/parties required for each tournament type to start a game.
NpcLocation = 83470,148609,-3400
Configuração NpcLocation disponível em events.properties.
ReturnLocation = 83448,148616,-3400
Returning location of the team after the tournament game.
RewardForWinner1vs1 = 6392-5
Reward for the winners of the tournament game (Format: item-count;item-count;...)
RewardForWinner3vs3 = 6392-10
Configuração RewardForWinner3vs3 disponível em events.properties.
RewardForWinner5vs5 = 6392-20
Configuração RewardForWinner5vs5 disponível em events.properties.
RewardForWinner9vs9 = 6392-50
Configuração RewardForWinner9vs9 disponível em events.properties.
TournamentDialog = True
Send Confirm dialog to online players on engine start.
TournamentEnable = False
Allow server load tournament event system.
TournamentManagerId = 50002
NPC id and locations that Tournament Manager it will spawn (Format: x,y,z;x,y,z;...)
TournamentRunningDuration = 5
Duration time in minutes.
TournamentRunningTime = 17:13
Daily times that tournament it will be running.
engine.properties105 items
Battle Royale Event
BRExtensionSeconds = 60
Extension duration in seconds when exactly 2 players remain at normal time expiry
BRFinalRadius = 100.0
Minimum radius the safe zone will ever reach
BRInitialRadius = 1000.0
Fallback starting radius (in L2 world units) used only when the territory area cannot be computed. Normally the initial radius is derived from the selected territory area.
BRMinPlayers = 2
Minimum players required to start
BRRunningTime = 10
Event duration in minutes (normal phase) Warnings at full time, half time, 30s, 5somatically.
BRShrinkAmount = 50.0
How many units are removed per shrink tick
BRShrinkInterval = 60
How often the zone shrinks (seconds betwe
BRSpawnSpots = 148387,46572,-3408;148900,46100,-3408;147500,47000,-3408;148700,45900,-3408
Spawn locations for participants (x,y,z;x,y,z;...) Spread them around the center to avoid spawn camping.
BRWinnerRewards = 57-1000
Reward for the sole survivor (itemId-amount;itemId-amount;...)
Capture The Flag
CTFDrawRewards = 57-1
Draw rewards If both teams have the same score at the end Use like: id,count;id,count
CTFListDoors = (vazio)
CTF doors settings
CTFMinPlayers = 2
Minimum players for the event to start
CTFOnScoreRewards = 57,5,1,2
On score rewards This rewards will be given to the player that scores a flag Use like: id,count;id,count If left empty, no rewards will be given on score itemId,chance,min,max;itemId2,chance2,min2,max2;...
CTFRunningTime = 1
CTF running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.
CTFTeam1FlagLocation = 176808,117690,-7704
Configuração CTFTeam1FlagLocation disponível em engine.properties.
CTFTeam1Location = 179272,117674,-7704
Configuração CTFTeam1Location disponível em engine.properties.
CTFTeam1Name = Gryffindor
Team 1 name, color, location and FlagLocation. Configure Location: locX,locY,LocZ
CTFTeam2FlagLocation = 177007,111914,-7704
Configuração CTFTeam2FlagLocation disponível em engine.properties.
CTFTeam2Location = 179296,111908,-7704
Configuração CTFTeam2Location disponível em engine.properties.
CTFTeam2Name = Slytherin
Team 2 name, color and location, FlagLocation. Configure Location: locX,locY,LocZ
CTFTop1Rewards = 57-3
Top rewards Reward for Top 1, Top 2 and Top 3 players (score/kills) at the end of the event. Use like: id-count;id-count
CTFTop2Rewards = 57-2
Configuração CTFTop2Rewards disponível em engine.properties.
CTFTop3Rewards = 57-1
Configuração CTFTop3Rewards disponível em engine.properties.
CTFWinnerRewards = 57-2
Winner rewards Use like: id,count;id,count
Death Macth Event
DMListDoors = (vazio)
Deathmatch doors settings
DMMinPlayers = 2
Minimum players for the event to start
DMOnKillRewards = 57,5,1,2
On kill rewards Use like: id,count;id,count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...
DMRespawnSpots = 105076,114501,-1560;105695,115989,-1560;105732,113712,-1560;105814,114740,-1560;107017,115153,-1560
Deathmatch respawn spots Use like: x,y,z;x,y,z;x,y,z
DMRunningTime = 1
Deathmatch running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.
DMWinnerTopRewards = 57-3
Winner rewards Use like: id,count;id,count
Event Engine
EnableEventEngine = True
Enable the event engine If this is False, no event will run
EnableEventList = 7
3 -> CaptureTheFlag 4 -> PartyEvent 5 -> SpoilEvent 6 -> FightBossEvent 7 -> HuntingGrounds 8 -> BattleRoyale ( NOT FOUND )
EventEnableFakePlayers = True
Fake Players in Events
EventFakeCount = 100
Configuração EventFakeCount disponível em engine.properties.
EventFakeMaxPerTeam = 50
Configuração EventFakeMaxPerTeam disponível em engine.properties.
EventFakeMinRealPlayers = 2
Configuração EventFakeMinRealPlayers disponível em engine.properties.
EventFakeOnlyWhenNotFull = True
Configuração EventFakeOnlyWhenNotFull disponível em engine.properties.
EventFakeSpawnDelaySeconds = 0
Configuração EventFakeSpawnDelaySeconds disponível em engine.properties.
EventFixedSchedule = True
Enable fixed schedule per event. When True, the engine will start events at the exact times below (server time). When False, it will use TimeBetweenEvents (legacy rotation mode).
EventIncreasePvP = True
Increase player pvp point during event.
EventMaxLevel = 86
Configuração EventMaxLevel disponível em engine.properties.
EventMaxParticipants = 200
Max players for the event to start
EventMinLevel = 1
Event min and max level.
EventParticipantsPerIP = 0
Maximum number of players per IP address allowed to participate in event. Default: 0 (unlimited)
EventRegistrationTime = 2
There will be announcements when registrations open, when half time is passed, at 30 and 5 seconds. For example if you put 10: Deathmatch: The registrations will close in 10 minutes. Deathmatch: The registrations will close in 5 minutes. Deathmatch: The registrations will close in 30 seconds. Deathmatch: The registrations will clsoe in 5 seconds.
EventScheduleBOSS = 13:00,19:00,01:00
Configuração EventScheduleBOSS disponível em engine.properties.
EventScheduleBR = 10:31
Configuração EventScheduleBR disponível em engine.properties.
EventScheduleCTF = 09:00,15:00,21:00
Configuração EventScheduleCTF disponível em engine.properties.
EventScheduleDM = 10:00,16:00,22:00
3 runs per day for EACH event (HH:mm). You can keep these configured even if the event is not currently enabled in EnableEventList.
EventScheduleHG = 09:00,15:00,21:30
Configuração EventScheduleHG disponível em engine.properties.
EventSchedulePARTY = 12:00,18:00,00:00
Configuração EventSchedulePARTY disponível em engine.properties.
EventScheduleSPOIL = 14:00,20:00,02:00
Configuração EventScheduleSPOIL disponível em engine.properties.
EventScheduleTVT = 11:00,17:00,23:00
Configuração EventScheduleTVT disponível em engine.properties.
TimeBetweenEvents = 1
Time between events (in minutes) For example, if you put 45, an event will begin every 45 minutes After an event is run, it will not run again until all the others have run too. For example, if you have TvT, CTF and DM events, if TvT runs first, it will not run again until CTF and DM have run.
Fight Boss Event
FightBossId = 50017
Fight Boss Location.
FightBossListDoors = 24190002;24190003
Fight Boss doors settings
FightBossLocation = 178008,-15640,-2256
Configuração FightBossLocation disponível em engine.properties.
FightBossMinPlayers = 1
Minimum players for the event to start
FightBossPlayerLocation = 178200,-16168,-2232
Players Location for event.
FightBossRewardHero = 0
Reward Hero for kill boss phase 5, (Configure in hours). Default: 0
FightBossRunningTime = 60
Fight Boss running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.
Hunting Grounds
HGDrawRewards = 57-500000
Draw rewards If both teams have the same kills at the end Use like: id-count;id-count
HGMinPlayers = 2
Minimum players for the event to start
HGOnKillRewards = 57,5,1,5
On kill rewards Use like: id-count;id-count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...
HGRunningTime = 5
TvT running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.
HGTeam1Location = 22689,253868,-2015
Configuração HGTeam1Location disponível em engine.properties.
HGTeam1Name = Angels
Team 1 location
HGTeam2Location = 18276,250753,-1984
Configuração HGTeam2Location disponível em engine.properties.
HGTeam2Name = Demons
Team 2 location
HGTop1Rewards = 57-1
Top rewards Reward for Top 1, Top 2 and Top 3 players (kills) at the end of the event. Use like: id-count;id-count
HGTop2Rewards = 57-1
Configuração HGTop2Rewards disponível em engine.properties.
HGTop3Rewards = 57-1
Configuração HGTop3Rewards disponível em engine.properties.
HGWinnerRewards = 57-1000000
Winner team rewards Use like: id-count;id-count
Party Event
PartyListDoors = 24190002;24190003
Party doors settings
PartyMinPlayers = 2
Minimum players for the event to start
PartyMonsterLocs = 12776_-5176,250504,-3136; -5816,251064,-3136; -6104,249160,-3112; -7512,251080,-2968; -7240,251576,-3064; -6040,251640,-3152; -4680,252152,-3320; -4504,253192,-3328; -5544,253752,-3280; -6424,253128,-3304; -8632,252888,-3064; -11048,252680,-3088; -11688,251240,-2808; -10728,257048,-3392; -9352,258328,-3232; -15224,253544,-3456; -15640,252424,-3432; -16872,253480,-3424; -16776,255144,-3216; -17608,255576,-3168; -18536,256040,-3136; -19672,257032,-3160; -20376,256168,-3200; -21016,255096,-3248; -20728,252840,-3336; -19912,251784,-3304; -18456,252152,-3320; -17576,250680,-3112; -16088,250808,-3008; -22200,250920,-3296; -19432,255000,-3112; -15096,254952,-3112; -13560,254600,-3408; -11480,254904,-3248; -9080,255288,-3224; -9528,251064,-2872; -3384,249784,-3024; -9752,250696,-2808; -9800,252872,-3072; -8504,250552,-2768; -7944,254664,-3216; -12152,256264,-3376; -12584,254696,-3272; -12808,252296,-2688; -19176,249880,-3184; -22712,252296,-3312; -22152,255944,-3208; -19000,258216,-3088; -16520,256680,-3128;
Spawn Monsters Location.
PartyOnKillRewards = 57,30,150,250
On kill rewards Use like: id-count;id-count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...
PartyPlayerLocation = -5176,250504,-3136;-5816,251064,-3136
Players Location for event.
PartyRunningTime = 1
Party running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.
PartyTop1Rewards = 57-1
Top rewards Reward for Top 1, Top 2 and Top 3 players (kills) at the end of the event. Use like: id-count;id-count
PartyTop2Rewards = 57-1
Configuração PartyTop2Rewards disponível em engine.properties.
PartyTop3Rewards = 57-1
Configuração PartyTop3Rewards disponível em engine.properties.
Spoil Event
SpoilListClass = Maestro;Fortune Seeker
Define the classes that can participate in the event. All names are in data/xml/class/
SpoilListDoors = 24190002;24190003
Spoil doors settings
SpoilMinPlayers = 1
Minimum players for the event to start
SpoilMonsterLocs = 12775_178008,-15640,-2256;178275,-15690,-2256;178696,-15768,-2256_12776_178990,-16052,-2256;179480,-16216,-2256;179608,-16008,-2256;179432,-15784,-2256;178440,-16024,-2256
Spawn Monsters Location.
SpoilOnKillRewards = 57,30,150,250
On kill rewards Use like: id-count;id-count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...
SpoilPlayerLocation = 178200,-16168,-2232
Players Location for event.
SpoilRunningTime = 1
Spoil running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.
SpoilTop1Rewards = 57-1
Top rewards Reward for Top 1, Top 2 and Top 3 players (kills) at the end of the event. Use like: id-count;id-count
SpoilTop2Rewards = 57-1
Configuração SpoilTop2Rewards disponível em engine.properties.
SpoilTop3Rewards = 57-1
Configuração SpoilTop3Rewards disponível em engine.properties.
Team Vs Team Event
TvTDrawRewards = 57-1
Draw rewards If both teams have the same kills at the end Use like: id,count;id,count
TvTListDoors = (vazio)
TvT doors settings
TvTMinPlayers = 2
Minimum players for the event to start
TvTOnKillRewards = 57,5,1,2
On kill rewards Use like: id-count;id-count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...
TvTRunningTime = 5
TvT running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.
TvTTeam1Location = 148387,46572,-3408
Configuração TvTTeam1Location disponível em engine.properties.
TvTTeam1Name = Gryffindor
Team 1 name, color and location. Configure Location: locX,locY,LocZ
TvTTeam2Location = 150567,46597,-3408
Configuração TvTTeam2Location disponível em engine.properties.
TvTTeam2Name = Slytherin
Team 2 name, color and location. Configure Location: locX,locY,LocZ
TvTTop1Rewards = 57-3
Top rewards Reward for Top 1, Top 2 and Top 3 players (kills) at the end of the event. Use like: id-count;id-count
TvTTop2Rewards = 57-2
Configuração TvTTop2Rewards disponível em engine.properties.
TvTTop3Rewards = 57-1
Configuração TvTTop3Rewards disponível em engine.properties.
TvTWinnerRewards = 57-2
Winner team rewards Use like: id,count;id,count
npcs.properties1 items
Spawn manager
SpawnEvents = extra_mob;18age;start_weapon
List of npc maker events to be spawned during server startup, default: extra_mob - extra + few unique monsters 18age - lottery ticket sellers start_weapon - Miss Queen weapon dealer
server.properties1 items
server
RateDropSpoil = 1.
Configuração RateDropSpoil disponível em server.properties.
Event EngineBattle RoyaleEvento ID 8 registrado no mecanismo automático.
Technical details
Configurações utilizadas: BR_RUNNING_TIME, BR_INITIAL_RADIUS, EVENT_REGISTRATION_TIME, BR_MIN_PLAYERS, BR_FINAL_RADIUS, BR_SHRINK_INTERVAL, BR_SHRINK_AMOUNT, BR_WINNER_REWARDS, BR_EXTENSION_SECONDS
Event EngineCapture The FlagEvento ID 3 registrado no mecanismo automático.
Technical details
Configurações utilizadas: CTF_RUNNING_TIME, CTF_TEAM_1_NAME, CTF_TEAM_1_LOCATION, CTF_TEAM_2_NAME, CTF_TEAM_2_LOCATION, EVENT_REGISTRATION_TIME, CTF_MIN_PLAYERS, CTF_TEAM_1_FLAG_LOCATION, CTF_TEAM_2_FLAG_LOCATION, CTF_TOP1_REWARD, CTF_TOP2_REWARD, CTF_TOP3_REWARD, CTF_WINNER_REWARDS, CTF_DRAW_REWARDS, CTF_ON_SCORE_REWARDS, CTF_EVENT_DOOR_LIST
Event EngineDeath MatchEvento ID 1 registrado no mecanismo automático.
Technical details
Configurações utilizadas: DM_RUNNING_TIME, DM_RESPAWN_SPOTS, EVENT_REGISTRATION_TIME, DM_MIN_PLAYERS, DM_WINNER_TOP_REWARDS, DM_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST
Event EngineFight BossEvento ID 6 registrado no mecanismo automático.
Technical details
Configurações utilizadas: FIGHT_BOSS_RUNNING_TIME, FIGHT_BOSS_PLAYER_LOCATION, EVENT_REGISTRATION_TIME, FIGHT_BOSS_MIN_PLAYERS, FIGHT_BOSS_ID, FIGHT_BOSS_LOC, CTF_EVENT_DOOR_LIST
Event EngineHunting GroundsEvento ID 7 registrado no mecanismo automático.
Technical details
Configurações utilizadas: HG_RUNNING_TIME, HG_TEAM_1_NAME, HG_TEAM_1_LOCATION, HG_TEAM_2_NAME, HG_TEAM_2_LOCATION, EVENT_REGISTRATION_TIME, HG_MIN_PLAYERS, HG_TOP1_REWARD, HG_TOP2_REWARD, HG_TOP3_REWARD, HG_WINNER_REWARDS, HG_DRAW_REWARDS, HG_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST
Event EngineParty EventEvento ID 4 registrado no mecanismo automático.
Technical details
Configurações utilizadas: PARTY_RUNNING_TIME, PARTY_PLAYER_LOCATION, EVENT_REGISTRATION_TIME, PARTY_MIN_PLAYERS, PARTY_MONSTER_LOC, PARTY_TOP1_REWARD, PARTY_TOP2_REWARD, PARTY_TOP3_REWARD, PARTY_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST
Event EngineSpoil EventEvento ID 5 registrado no mecanismo automático.
Technical details
Configurações utilizadas: SPOIL_RUNNING_TIME, SPOIL_PLAYER_LOCATION, EVENT_REGISTRATION_TIME, SPOIL_MIN_PLAYERS, SPOIL_MONSTER_LOC, SPOIL_TOP1_REWARD, SPOIL_TOP2_REWARD, SPOIL_TOP3_REWARD, SPOIL_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST
Event EngineTeam Vs TeamEvento ID 2 registrado no mecanismo automático.
Technical details
Configurações utilizadas: TVT_RUNNING_TIME, TVT_TEAM_1_NAME, TVT_TEAM_1_LOCATION, TVT_TEAM_2_NAME, TVT_TEAM_2_LOCATION, EVENT_REGISTRATION_TIME, TVT_MIN_PLAYERS, TVT_TOP1_REWARD, TVT_TOP2_REWARD, TVT_TOP3_REWARD, TVT_WINNER_REWARDS, TVT_DRAW_REWARDS, TVT_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST
(raiz)Eventos de bosses dos castelosDefine encontros e regras especiais ligados aos castelos.
Technical details
Estrutura principal: <list>
Elementos analisados: 6
Principais elementos: door (2), list (1), castleBossEvent (1), spawn (1), destination (1)
Comandos de voz.eventexchangeAbre a troca de recompensas obtidas nos eventos automáticos.
Technical details
Comando interno: eventexchange
Tipo: comando de voz do jogador
Comandos de voz.eventinfoMostra as informações e o estado do evento automático atual.
Technical details
Comando interno: eventinfo
Tipo: comando de voz do jogador
Spawn//despawn_eventDespawn NPCs of Makers with given event name.
Technical details
Comando interno: admin_despawn_event
Parâmetros: name
Nível de acesso: 7
Spawn//spawn_eventSpawn NPCs of Makers with given event name.
Technical details
Comando interno: admin_spawn_event
Parâmetros: name
Nível de acesso: 7