Audited project

Complete technical catalog

Search the real configuration, XML, commands and systems extracted from the L2JOne C6 Interlude project.

27.726 files analyzed 734 XML 15.815 HTML 89 SQL 637 properties Sensitive values are protected
Complete recursive file audit2,03 GB · SHA-traceable catalog

Top-level folders

data16.371Implements5.518bin2.920java2.656sql87log35docs25dist24xdat-editor-1.5.023lib16config15patches13

Most common extensions

.110.24.31.htm15.686.class2.905.java2.677.h873.uc787.xml734.c465.vqh396.png314
Events

210 items

events.properties90 items

Dimension Rift

AnakazelPortChance = 15

Chance to get teleported to RB Anakazel

AutoJumpsDelayMin = 8

Time between automatic jumps in minutes (retail : 8min) Random time is given in 30 sec intervals (retail : random of 0-5 * 30 sec)

AutoJumpsDelayRnd = 5

Configuração AutoJumpsDelayRnd disponível em events.properties.

CaptainCost = 30

Configuração CaptainCost disponível em events.properties.

CommanderCost = 33

Configuração CommanderCost disponível em events.properties.

HeroCost = 36

Configuração HeroCost disponível em events.properties.

OfficerCost = 27

Configuração OfficerCost disponível em events.properties.

RecruitCost = 21

Cost in dimension fragments to enter the rift, each party member must own this amount

RiftMinPartySize = 2

Minimal party size to enter rift. Min = 2, Max = 9 (retail = 2). If in rift party will become smaller all members will be teleported back

SoldierCost = 24

Configuração SoldierCost disponível em events.properties.

Fishing Tournament

AllowFishChampionship = True

Enable or disable the Fishing Tournament system

FishChampionshipReward1 = 800000

Item count used as reward (for the 5 first winners)

FishChampionshipReward2 = 500000

Configuração FishChampionshipReward2 disponível em events.properties.

FishChampionshipReward3 = 300000

Configuração FishChampionshipReward3 disponível em events.properties.

FishChampionshipReward4 = 200000

Configuração FishChampionshipReward4 disponível em events.properties.

FishChampionshipReward5 = 100000

Configuração FishChampionshipReward5 disponível em events.properties.

FishChampionshipRewardItemId = 57

Item Id used as reward

Four Sepulchers

NeededPartyMembers = 4

Requested amount of party members in order to enter the Four Sepulchers. Default: 4

Lottery

Lottery2and1NumberPrize = 200

How much adena receive characters who pick two or less of the winning number

Lottery3NumberRate = 0.2

What part of jackpot amount should receive characters who pick 3 wining numbers

Lottery4NumberRate = 0.2

What part of jackpot amount should receive characters who pick 4 wining numbers

Lottery5NumberRate = 0.6

What part of jackpot amount should receive characters who pick 5 wining numbers

LotteryPrize = 50000

Initial Lottery prize

LotteryTicketPrice = 2000

Lottery Ticket Price

Olympiad

EnableOlympiad = True

Enable or disable the Olympiad system completely.

OlyAnnounceGames = True

Olympiad Managers announce each start of fight, default: True.

OlyBattle = 300000

Olympiad battle period, default 6 minutes.

OlyCPeriod = 18000000

Olympiad competition period, default 5 hours (should be changed by steps of 10mins).

OlyClassedParticipants = 5

Required number of participants for the class based games, default: 45.

OlyClassedReward = 6651-50

Reward for the class based games. Format: itemId1-itemNum1;itemId2-itemNum2... Default: 6651-50

OlyCompetitionDays = monday, tuesday, wednesday, thursday, friday, saturday

Olympiad Competition Days Valid values: monday, tuesday, wednesday, thursday, friday, saturday, sunday

OlyDividerClassed = 3

Divider for points in classed and non-classed games, default: 3, 5.

OlyDividerNonClassed = 5

Configuração OlyDividerNonClassed disponível em events.properties.

OlyGPPerPoint = 1000

Rate to exchange points to reward item, default: 1000.

OlyHeroPoints = 300

CRPs for heroes in clan, default: 300.

OlyMageBuffs = 1204-2;1085-1

Configuração OlyMageBuffs disponível em events.properties.

OlyMaxBattlesPerPeriod = 0

Maximum number of matches per "day" (in practice: per COMPETITION / OLY_CPERIOD period) 0 = unlimited

OlyMaxEnchant = -1

Enchant limit for Olympiad battles. (Maximum enchant level allowed for an item to be equipped, -1 to disable)

OlyMaxPoints = 10

Maximum points that player can gain/lose on a match, default: 10.

OlyMin = 00

Olympiad start time minutes, default 00.

OlyMinMatchesToBeClassed = 9

Required number of matches in order to be classed as hero, default: 9.

OlyNonClassedParticipants = 2

Required number of participants for the non-class based games, default: 9.

OlyNonClassedReward = 6651-30

Reward for the non-class based games. Format: itemId1-itemNum1;itemId2-itemNum2... Default: 6651-30

OlyParticipantsPerIP = 2

Maximum number of players per IP address allowed to participate in olympiad. Default: 0 (unlimited)

OlyPeriod = WEEK

Configuração OlyPeriod disponível em events.properties.

OlyPeriodMultiplier = 2

Configuração OlyPeriodMultiplier disponível em events.properties.

OlyRestrictionGradeList = (vazio)

Grid Restriction to Participate in the Olympiad. configure: S84,S80,S;A,B,C,D

OlyShowMonthlyWinners = False

The winners are updated only after the end of the Olympiad period, default: True. Like L2OFF is True

OlyStartPoints = 18

Rewarded points for the first Olympiad cycle, default: 18.

OlyStartTime = 18

Olympiad start time hour, default 18 (6PM).

OlyUseCustomPeriodSettings = True

You can decide if enable custom period setting feature. Once enabled, Alt Oly period: MONTH/DAY/WEEK es. 2weeks-->OlyPeriod=WEEK and AltOlyPeriodMultiplier=2

OlyWaitBattle = 60

Time to wait before battle starts (at 20s characters receive buffs), default: 60 seconds.

OlyWaitEnd = 40

Time to wait before teleported back to town, default: 40 seconds.

OlyWaitTime = 30

Time to wait before teleported to arena, default: 30 seconds.

OlyWarriorBuffs = 1204-2;1086-1

Configure buff for olympiad participants, format= buffId-buffLevel.

OlyWeeklyPoints = 3

Points allowed every week after first cycle, default: 3.

Seven Signs && Festival

FestivalChestSpawn = 900000

At what point the Chests Spawn in. Default : 15 minutes

FestivalCycleLength = 2280000

Festival Cycle Length. Default : 38 Minutes (20 minutes wait time, + Festival time)

FestivalFirstSpawn = 120000

At what point the first festival spawn occures. Default : 2 minutes

FestivalFirstSwarm = 300000

At what Point the first festival swarm occures. Default : 5 minutes

FestivalLength = 1080000

Festival Length. Default : 18 minutes

FestivalManagerStart = 120000

Festival Manager Start time. Default : 2 minutes

FestivalMinPlayer = 5

Minimum Players for participate in SevenSigns Festival. Default : 5

FestivalSecondSpawn = 540000

At what Point the Second Festival spawn occures. Default : 9 minutes

FestivalSecondSwarm = 720000

At what Point the Second Festival Swarm occures. Default : 12 minutes

MaxPlayerContrib = 1000000

Maximum contribution per player during festival /!\ This value is NOT impacted by server drop rate.

SevenSignsBypassPrerequisites = False

If True, anyone can join any Seven Signs side. If False, regular rules apply.

Tournament Engine

CheckHWID = False

Restrict players with HWID protocol.

CleanupSummons = False

Cleanup summon of player when join to tournament game.

CommonLimited3vs3 = 1

Class limit for each tournament game.

CommonLimited5vs5 = 2

Configuração CommonLimited5vs5 disponível em events.properties.

CommonLimited9vs9 = 3

Configuração CommonLimited9vs9 disponível em events.properties.

DurationTime1vs1 = 3

Duration time for each tournament game. (time in minutes)

DurationTime3vs3 = 5

Configuração DurationTime3vs3 disponível em events.properties.

DurationTime5vs5 = 10

Configuração DurationTime5vs5 disponível em events.properties.

DurationTime9vs9 = 15

Configuração DurationTime9vs9 disponível em events.properties.

IncreasePvP = True

Increase player pvp point during tournament game.

MinimumParties = 5

Configuração MinimumParties disponível em events.properties.

MinimumSolos = 5

Minimum solos/parties required for each tournament type to start a game.

NpcLocation = 83470,148609,-3400

Configuração NpcLocation disponível em events.properties.

ReturnLocation = 83448,148616,-3400

Returning location of the team after the tournament game.

RewardForWinner1vs1 = 6392-5

Reward for the winners of the tournament game (Format: item-count;item-count;...)

RewardForWinner3vs3 = 6392-10

Configuração RewardForWinner3vs3 disponível em events.properties.

RewardForWinner5vs5 = 6392-20

Configuração RewardForWinner5vs5 disponível em events.properties.

RewardForWinner9vs9 = 6392-50

Configuração RewardForWinner9vs9 disponível em events.properties.

TournamentDialog = True

Send Confirm dialog to online players on engine start.

TournamentEnable = False

Allow server load tournament event system.

TournamentManagerId = 50002

NPC id and locations that Tournament Manager it will spawn (Format: x,y,z;x,y,z;...)

TournamentRunningDuration = 5

Duration time in minutes.

TournamentRunningTime = 17:13

Daily times that tournament it will be running.

engine.properties105 items

Battle Royale Event

BRExtensionSeconds = 60

Extension duration in seconds when exactly 2 players remain at normal time expiry

BRFinalRadius = 100.0

Minimum radius the safe zone will ever reach

BRInitialRadius = 1000.0

Fallback starting radius (in L2 world units) used only when the territory area cannot be computed. Normally the initial radius is derived from the selected territory area.

BRMinPlayers = 2

Minimum players required to start

BRRunningTime = 10

Event duration in minutes (normal phase) Warnings at full time, half time, 30s, 5somatically.

BRShrinkAmount = 50.0

How many units are removed per shrink tick

BRShrinkInterval = 60

How often the zone shrinks (seconds betwe

BRSpawnSpots = 148387,46572,-3408;148900,46100,-3408;147500,47000,-3408;148700,45900,-3408

Spawn locations for participants (x,y,z;x,y,z;...) Spread them around the center to avoid spawn camping.

BRWinnerRewards = 57-1000

Reward for the sole survivor (itemId-amount;itemId-amount;...)

Capture The Flag

CTFDrawRewards = 57-1

Draw rewards If both teams have the same score at the end Use like: id,count;id,count

CTFListDoors = (vazio)

CTF doors settings

CTFMinPlayers = 2

Minimum players for the event to start

CTFOnScoreRewards = 57,5,1,2

On score rewards This rewards will be given to the player that scores a flag Use like: id,count;id,count If left empty, no rewards will be given on score itemId,chance,min,max;itemId2,chance2,min2,max2;...

CTFRunningTime = 1

CTF running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.

CTFTeam1FlagLocation = 176808,117690,-7704

Configuração CTFTeam1FlagLocation disponível em engine.properties.

CTFTeam1Location = 179272,117674,-7704

Configuração CTFTeam1Location disponível em engine.properties.

CTFTeam1Name = Gryffindor

Team 1 name, color, location and FlagLocation. Configure Location: locX,locY,LocZ

CTFTeam2FlagLocation = 177007,111914,-7704

Configuração CTFTeam2FlagLocation disponível em engine.properties.

CTFTeam2Location = 179296,111908,-7704

Configuração CTFTeam2Location disponível em engine.properties.

CTFTeam2Name = Slytherin

Team 2 name, color and location, FlagLocation. Configure Location: locX,locY,LocZ

CTFTop1Rewards = 57-3

Top rewards Reward for Top 1, Top 2 and Top 3 players (score/kills) at the end of the event. Use like: id-count;id-count

CTFTop2Rewards = 57-2

Configuração CTFTop2Rewards disponível em engine.properties.

CTFTop3Rewards = 57-1

Configuração CTFTop3Rewards disponível em engine.properties.

CTFWinnerRewards = 57-2

Winner rewards Use like: id,count;id,count

Death Macth Event

DMListDoors = (vazio)

Deathmatch doors settings

DMMinPlayers = 2

Minimum players for the event to start

DMOnKillRewards = 57,5,1,2

On kill rewards Use like: id,count;id,count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...

DMRespawnSpots = 105076,114501,-1560;105695,115989,-1560;105732,113712,-1560;105814,114740,-1560;107017,115153,-1560

Deathmatch respawn spots Use like: x,y,z;x,y,z;x,y,z

DMRunningTime = 1

Deathmatch running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.

DMWinnerTopRewards = 57-3

Winner rewards Use like: id,count;id,count

Event Engine

EnableEventEngine = True

Enable the event engine If this is False, no event will run

EnableEventList = 7

3 -> CaptureTheFlag 4 -> PartyEvent 5 -> SpoilEvent 6 -> FightBossEvent 7 -> HuntingGrounds 8 -> BattleRoyale ( NOT FOUND )

EventEnableFakePlayers = True

Fake Players in Events

EventFakeCount = 100

Configuração EventFakeCount disponível em engine.properties.

EventFakeMaxPerTeam = 50

Configuração EventFakeMaxPerTeam disponível em engine.properties.

EventFakeMinRealPlayers = 2

Configuração EventFakeMinRealPlayers disponível em engine.properties.

EventFakeOnlyWhenNotFull = True

Configuração EventFakeOnlyWhenNotFull disponível em engine.properties.

EventFakeSpawnDelaySeconds = 0

Configuração EventFakeSpawnDelaySeconds disponível em engine.properties.

EventFixedSchedule = True

Enable fixed schedule per event. When True, the engine will start events at the exact times below (server time). When False, it will use TimeBetweenEvents (legacy rotation mode).

EventIncreasePvP = True

Increase player pvp point during event.

EventMaxLevel = 86

Configuração EventMaxLevel disponível em engine.properties.

EventMaxParticipants = 200

Max players for the event to start

EventMinLevel = 1

Event min and max level.

EventParticipantsPerIP = 0

Maximum number of players per IP address allowed to participate in event. Default: 0 (unlimited)

EventRegistrationTime = 2

There will be announcements when registrations open, when half time is passed, at 30 and 5 seconds. For example if you put 10: Deathmatch: The registrations will close in 10 minutes. Deathmatch: The registrations will close in 5 minutes. Deathmatch: The registrations will close in 30 seconds. Deathmatch: The registrations will clsoe in 5 seconds.

EventScheduleBOSS = 13:00,19:00,01:00

Configuração EventScheduleBOSS disponível em engine.properties.

EventScheduleBR = 10:31

Configuração EventScheduleBR disponível em engine.properties.

EventScheduleCTF = 09:00,15:00,21:00

Configuração EventScheduleCTF disponível em engine.properties.

EventScheduleDM = 10:00,16:00,22:00

3 runs per day for EACH event (HH:mm). You can keep these configured even if the event is not currently enabled in EnableEventList.

EventScheduleHG = 09:00,15:00,21:30

Configuração EventScheduleHG disponível em engine.properties.

EventSchedulePARTY = 12:00,18:00,00:00

Configuração EventSchedulePARTY disponível em engine.properties.

EventScheduleSPOIL = 14:00,20:00,02:00

Configuração EventScheduleSPOIL disponível em engine.properties.

EventScheduleTVT = 11:00,17:00,23:00

Configuração EventScheduleTVT disponível em engine.properties.

TimeBetweenEvents = 1

Time between events (in minutes) For example, if you put 45, an event will begin every 45 minutes After an event is run, it will not run again until all the others have run too. For example, if you have TvT, CTF and DM events, if TvT runs first, it will not run again until CTF and DM have run.

Fight Boss Event

FightBossId = 50017

Fight Boss Location.

FightBossListDoors = 24190002;24190003

Fight Boss doors settings

FightBossLocation = 178008,-15640,-2256

Configuração FightBossLocation disponível em engine.properties.

FightBossMinPlayers = 1

Minimum players for the event to start

FightBossPlayerLocation = 178200,-16168,-2232

Players Location for event.

FightBossRewardHero = 0

Reward Hero for kill boss phase 5, (Configure in hours). Default: 0

FightBossRunningTime = 60

Fight Boss running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.

Hunting Grounds

HGDrawRewards = 57-500000

Draw rewards If both teams have the same kills at the end Use like: id-count;id-count

HGMinPlayers = 2

Minimum players for the event to start

HGOnKillRewards = 57,5,1,5

On kill rewards Use like: id-count;id-count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...

HGRunningTime = 5

TvT running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.

HGTeam1Location = 22689,253868,-2015

Configuração HGTeam1Location disponível em engine.properties.

HGTeam1Name = Angels

Team 1 location

HGTeam2Location = 18276,250753,-1984

Configuração HGTeam2Location disponível em engine.properties.

HGTeam2Name = Demons

Team 2 location

HGTop1Rewards = 57-1

Top rewards Reward for Top 1, Top 2 and Top 3 players (kills) at the end of the event. Use like: id-count;id-count

HGTop2Rewards = 57-1

Configuração HGTop2Rewards disponível em engine.properties.

HGTop3Rewards = 57-1

Configuração HGTop3Rewards disponível em engine.properties.

HGWinnerRewards = 57-1000000

Winner team rewards Use like: id-count;id-count

Party Event

PartyListDoors = 24190002;24190003

Party doors settings

PartyMinPlayers = 2

Minimum players for the event to start

PartyMonsterLocs = 12776_-5176,250504,-3136; -5816,251064,-3136; -6104,249160,-3112; -7512,251080,-2968; -7240,251576,-3064; -6040,251640,-3152; -4680,252152,-3320; -4504,253192,-3328; -5544,253752,-3280; -6424,253128,-3304; -8632,252888,-3064; -11048,252680,-3088; -11688,251240,-2808; -10728,257048,-3392; -9352,258328,-3232; -15224,253544,-3456; -15640,252424,-3432; -16872,253480,-3424; -16776,255144,-3216; -17608,255576,-3168; -18536,256040,-3136; -19672,257032,-3160; -20376,256168,-3200; -21016,255096,-3248; -20728,252840,-3336; -19912,251784,-3304; -18456,252152,-3320; -17576,250680,-3112; -16088,250808,-3008; -22200,250920,-3296; -19432,255000,-3112; -15096,254952,-3112; -13560,254600,-3408; -11480,254904,-3248; -9080,255288,-3224; -9528,251064,-2872; -3384,249784,-3024; -9752,250696,-2808; -9800,252872,-3072; -8504,250552,-2768; -7944,254664,-3216; -12152,256264,-3376; -12584,254696,-3272; -12808,252296,-2688; -19176,249880,-3184; -22712,252296,-3312; -22152,255944,-3208; -19000,258216,-3088; -16520,256680,-3128;

Spawn Monsters Location.

PartyOnKillRewards = 57,30,150,250

On kill rewards Use like: id-count;id-count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...

PartyPlayerLocation = -5176,250504,-3136;-5816,251064,-3136

Players Location for event.

PartyRunningTime = 1

Party running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.

PartyTop1Rewards = 57-1

Top rewards Reward for Top 1, Top 2 and Top 3 players (kills) at the end of the event. Use like: id-count;id-count

PartyTop2Rewards = 57-1

Configuração PartyTop2Rewards disponível em engine.properties.

PartyTop3Rewards = 57-1

Configuração PartyTop3Rewards disponível em engine.properties.

Spoil Event

SpoilListClass = Maestro;Fortune Seeker

Define the classes that can participate in the event. All names are in data/xml/class/

SpoilListDoors = 24190002;24190003

Spoil doors settings

SpoilMinPlayers = 1

Minimum players for the event to start

SpoilMonsterLocs = 12775_178008,-15640,-2256;178275,-15690,-2256;178696,-15768,-2256_12776_178990,-16052,-2256;179480,-16216,-2256;179608,-16008,-2256;179432,-15784,-2256;178440,-16024,-2256

Spawn Monsters Location.

SpoilOnKillRewards = 57,30,150,250

On kill rewards Use like: id-count;id-count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...

SpoilPlayerLocation = 178200,-16168,-2232

Players Location for event.

SpoilRunningTime = 1

Spoil running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.

SpoilTop1Rewards = 57-1

Top rewards Reward for Top 1, Top 2 and Top 3 players (kills) at the end of the event. Use like: id-count;id-count

SpoilTop2Rewards = 57-1

Configuração SpoilTop2Rewards disponível em engine.properties.

SpoilTop3Rewards = 57-1

Configuração SpoilTop3Rewards disponível em engine.properties.

Team Vs Team Event

TvTDrawRewards = 57-1

Draw rewards If both teams have the same kills at the end Use like: id,count;id,count

TvTListDoors = (vazio)

TvT doors settings

TvTMinPlayers = 2

Minimum players for the event to start

TvTOnKillRewards = 57,5,1,2

On kill rewards Use like: id-count;id-count If left empty, no rewards will be given on kill itemId,chance,min,max;itemId2,chance2,min2,max2;...

TvTRunningTime = 5

TvT running time (in minutes) There will be announcements at start, half time, 30 seconds, 5, 4, 3, 2 and 1 seconds. These announcements are only shown to the participants to avoid spamming.

TvTTeam1Location = 148387,46572,-3408

Configuração TvTTeam1Location disponível em engine.properties.

TvTTeam1Name = Gryffindor

Team 1 name, color and location. Configure Location: locX,locY,LocZ

TvTTeam2Location = 150567,46597,-3408

Configuração TvTTeam2Location disponível em engine.properties.

TvTTeam2Name = Slytherin

Team 2 name, color and location. Configure Location: locX,locY,LocZ

TvTTop1Rewards = 57-3

Top rewards Reward for Top 1, Top 2 and Top 3 players (kills) at the end of the event. Use like: id-count;id-count

TvTTop2Rewards = 57-2

Configuração TvTTop2Rewards disponível em engine.properties.

TvTTop3Rewards = 57-1

Configuração TvTTop3Rewards disponível em engine.properties.

TvTWinnerRewards = 57-2

Winner team rewards Use like: id,count;id,count

npcs.properties1 items

Spawn manager

SpawnEvents = extra_mob;18age;start_weapon

List of npc maker events to be spawned during server startup, default: extra_mob - extra + few unique monsters 18age - lottery ticket sellers start_weapon - Miss Queen weapon dealer

server.properties1 items

server

RateDropSpoil = 1.

Configuração RateDropSpoil disponível em server.properties.

Event EngineBattle RoyaleEvento ID 8 registrado no mecanismo automático.

Technical details

Configurações utilizadas: BR_RUNNING_TIME, BR_INITIAL_RADIUS, EVENT_REGISTRATION_TIME, BR_MIN_PLAYERS, BR_FINAL_RADIUS, BR_SHRINK_INTERVAL, BR_SHRINK_AMOUNT, BR_WINNER_REWARDS, BR_EXTENSION_SECONDS

Event EngineCapture The FlagEvento ID 3 registrado no mecanismo automático.

Technical details

Configurações utilizadas: CTF_RUNNING_TIME, CTF_TEAM_1_NAME, CTF_TEAM_1_LOCATION, CTF_TEAM_2_NAME, CTF_TEAM_2_LOCATION, EVENT_REGISTRATION_TIME, CTF_MIN_PLAYERS, CTF_TEAM_1_FLAG_LOCATION, CTF_TEAM_2_FLAG_LOCATION, CTF_TOP1_REWARD, CTF_TOP2_REWARD, CTF_TOP3_REWARD, CTF_WINNER_REWARDS, CTF_DRAW_REWARDS, CTF_ON_SCORE_REWARDS, CTF_EVENT_DOOR_LIST

Event EngineDeath MatchEvento ID 1 registrado no mecanismo automático.

Technical details

Configurações utilizadas: DM_RUNNING_TIME, DM_RESPAWN_SPOTS, EVENT_REGISTRATION_TIME, DM_MIN_PLAYERS, DM_WINNER_TOP_REWARDS, DM_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST

Event EngineFight BossEvento ID 6 registrado no mecanismo automático.

Technical details

Configurações utilizadas: FIGHT_BOSS_RUNNING_TIME, FIGHT_BOSS_PLAYER_LOCATION, EVENT_REGISTRATION_TIME, FIGHT_BOSS_MIN_PLAYERS, FIGHT_BOSS_ID, FIGHT_BOSS_LOC, CTF_EVENT_DOOR_LIST

Event EngineHunting GroundsEvento ID 7 registrado no mecanismo automático.

Technical details

Configurações utilizadas: HG_RUNNING_TIME, HG_TEAM_1_NAME, HG_TEAM_1_LOCATION, HG_TEAM_2_NAME, HG_TEAM_2_LOCATION, EVENT_REGISTRATION_TIME, HG_MIN_PLAYERS, HG_TOP1_REWARD, HG_TOP2_REWARD, HG_TOP3_REWARD, HG_WINNER_REWARDS, HG_DRAW_REWARDS, HG_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST

Event EngineParty EventEvento ID 4 registrado no mecanismo automático.

Technical details

Configurações utilizadas: PARTY_RUNNING_TIME, PARTY_PLAYER_LOCATION, EVENT_REGISTRATION_TIME, PARTY_MIN_PLAYERS, PARTY_MONSTER_LOC, PARTY_TOP1_REWARD, PARTY_TOP2_REWARD, PARTY_TOP3_REWARD, PARTY_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST

Event EngineSpoil EventEvento ID 5 registrado no mecanismo automático.

Technical details

Configurações utilizadas: SPOIL_RUNNING_TIME, SPOIL_PLAYER_LOCATION, EVENT_REGISTRATION_TIME, SPOIL_MIN_PLAYERS, SPOIL_MONSTER_LOC, SPOIL_TOP1_REWARD, SPOIL_TOP2_REWARD, SPOIL_TOP3_REWARD, SPOIL_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST

Event EngineTeam Vs TeamEvento ID 2 registrado no mecanismo automático.

Technical details

Configurações utilizadas: TVT_RUNNING_TIME, TVT_TEAM_1_NAME, TVT_TEAM_1_LOCATION, TVT_TEAM_2_NAME, TVT_TEAM_2_LOCATION, EVENT_REGISTRATION_TIME, TVT_MIN_PLAYERS, TVT_TOP1_REWARD, TVT_TOP2_REWARD, TVT_TOP3_REWARD, TVT_WINNER_REWARDS, TVT_DRAW_REWARDS, TVT_ON_KILL_REWARDS, CTF_EVENT_DOOR_LIST

(raiz)Eventos de bosses dos castelosDefine encontros e regras especiais ligados aos castelos.

Technical details

Estrutura principal: <list>
Elementos analisados: 6
Principais elementos: door (2), list (1), castleBossEvent (1), spawn (1), destination (1)

Comandos de voz.eventexchangeAbre a troca de recompensas obtidas nos eventos automáticos.

Technical details

Comando interno: eventexchange
Tipo: comando de voz do jogador

Comandos de voz.eventinfoMostra as informações e o estado do evento automático atual.

Technical details

Comando interno: eventinfo
Tipo: comando de voz do jogador

Spawn//despawn_eventDespawn NPCs of Makers with given event name.

Technical details

Comando interno: admin_despawn_event
Parâmetros: name
Nível de acesso: 7

Spawn//spawn_eventSpawn NPCs of Makers with given event name.

Technical details

Comando interno: admin_spawn_event
Parâmetros: name
Nível de acesso: 7