Everything you can configure, actually listed.
This catalogue is read straight from the project tree. Every parameter, every XML and every command you see here exists in the server you receive — it is not a hand-written list of promises.
Passwords, database addresses, IPs and the internals of the Guard/HWID layer are replaced before the catalogue is generated. What is left is what is safe to publish.
XML files
The whole datapack, file by file: what each one controls and how it is built inside.
3 result(s) · “eventos” Clear search
(raiz) Anúncios do servidor Mensagens automáticas mostradas na entrada do jogador e nos eventos programados do servidor.
Estrutura principal: <list>
Elementos analisados: 1
Principais elementos: list (1)
(raiz) Territórios Delimitação dos territórios usados por zonas, cercos e eventos.
Estrutura principal: <list>
Elementos analisados: 338
Principais elementos: mob (235), area (96), instance (2), teleport (2), list (1), limits (1), rotation (1)
events Motor de eventos Agenda, mapas, times, recompensas e condições de vitória dos eventos automáticos.
Estrutura principal: <eventEngine>
Elementos analisados: 194
Principais elementos: loc (77), reward (23), event (8), schedule (8), doors (7), rewards (7), team (6), onKill (5)
Generated from the project on 07/09/2026