OPEN CATALOGUE · INTERLUDE C6

Everything you can configure, actually listed.

This catalogue is read straight from the project tree. Every parameter, every XML and every command you see here exists in the server you receive — it is not a hand-written list of promises.

689XML files
529config parameters
147GM commands
228raid and grand bosses

Passwords, database addresses, IPs and the internals of the Guard/HWID layer are replaced before the catalogue is generated. What is left is what is safe to publish.

Custom systems

The systems L2JOne wrote for this base. Each card opens the full documentation on how to configure it.

2 result(s) · “eventos” Clear search

Sistemas custom Fake Players Personagens controlados pelo servidor que circulam pelo mundo e completam eventos quando falta gente.

A lista de nomes sorteados
Quantos entram, o mínimo de jogadores reais e o comportamento

Arquivos que compõem o sistema: 1

Read this system documentation
Sistemas custom Motor de eventos Oito modos de evento que se agendam sozinhos, montam os times, teleportam, contam pontos e pagam as recompensas.

Regras globais: nível, inscritos, limite por IP e intervalo
Agenda de horários de cada modo
Mapa: pontos de respawn, times e portas
Recompensa por abate, por vitória, por empate e por posição
Fake Players para completar o evento

Arquivos que compõem o sistema: 1

Read this system documentation

Generated from the project on 07/09/2026

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