L2JOne · Interlude C6
Systems and configuration catalog
Explore the base capabilities: XMLs, skills, panels, systems, and configurable modules.
This showcase does not expose source code, private values, credentials, internal paths, or file inventory.
Configurable modules
Configurable modules
Configuration areas for additional modules, without disclosing values or internal files.
Gameplay and progressionCharacter and gameplay rulesAreas for buffs, missions, cooldowns, recipes, skill duration, penalties, speed limits, and party limits.
Capabilities
Buffs and skill duration
Missions, recipes, and cooldowns
Party and movement limits
Economy and servicesCommerce, store, and offline tradeSettings for private trading, currencies, economy, store, offline craft, persistence, zones, and restoration.
Capabilities
Offline selling and craft
Currencies and economy
Persistence and disconnect conditions
Automation and mediaFarm, YouTube, voting, and promotionsModules for farm, simulated players, location, timed amulets, media, voting, and campaigns.
Capabilities
Auto Farm and simulated players
Video and voting integrations
Promotions and campaigns
Client interfaceClassic profile for InterludeThe protected interface includes Classic profiles that can be prepared for the Interlude client.
Capabilities
Classic interface profiles
Applied according to the contracted package
Compatibility assessed during delivery
In developmentMounts and cloaksFeatures planned for evolution; they are not part of a current delivery promise.
Capabilities
Status: in development
Scope and availability subject to updates
Commercial confirmation before any inclusion