L2JOne · Interlude C6

Systems and configuration catalog

Explore the base capabilities: XMLs, skills, panels, systems, and configurable modules.

This showcase does not expose source code, private values, credentials, internal paths, or file inventory.
Configurable modules

Configurable modules

Configuration areas for additional modules, without disclosing values or internal files.

A safe functional presentation of areas that can be configured in your server.

Gameplay and progressionCharacter and gameplay rulesAreas for buffs, missions, cooldowns, recipes, skill duration, penalties, speed limits, and party limits.

Capabilities

Buffs and skill duration
Missions, recipes, and cooldowns
Party and movement limits

Economy and servicesCommerce, store, and offline tradeSettings for private trading, currencies, economy, store, offline craft, persistence, zones, and restoration.

Capabilities

Offline selling and craft
Currencies and economy
Persistence and disconnect conditions

Automation and mediaFarm, YouTube, voting, and promotionsModules for farm, simulated players, location, timed amulets, media, voting, and campaigns.

Capabilities

Auto Farm and simulated players
Video and voting integrations
Promotions and campaigns

Client interfaceClassic profile for InterludeThe protected interface includes Classic profiles that can be prepared for the Interlude client.

Capabilities

Classic interface profiles
Applied according to the contracted package
Compatibility assessed during delivery

In developmentMounts and cloaksFeatures planned for evolution; they are not part of a current delivery promise.

Capabilities

Status: in development
Scope and availability subject to updates
Commercial confirmation before any inclusion

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