L2JOne · Interlude C6
Systems and configuration catalog
Explore the base capabilities: XMLs, skills, panels, systems, and configurable modules.
This showcase does not expose source code, private values, credentials, internal paths, or file inventory.
Main XMLs
Main XMLs
The XML categories that structure game content, rules, and progression.
Game contentSkills and class treesClass abilities, clan skills, enchant skills, fishing, buffer, and gameplay extensions.
Capabilities
Skill trees
Skill enchantment
Clan and system skills
Game contentNPCs, spawns, raids, and bossesCreature catalog, spawn locations, raid behavior, and special encounters.
Capabilities
NPCs and spawns
Raid and Grand Boss
Encounter behaviors and zones
Economy and itemsItems, multisell, enchant, and augmentationStructure for equipment, trading, scrolls, progression, and character bonuses.
Capabilities
Items and recipes
Multisell and trading
Enchant and augmentation
World and progressionZones, teleport, and territoriesTerritorial rules for PvP, siege, water, combat, protection, and movement.
Capabilities
Combat and protection zones
Castle territories
Teleport and movement
World and progressionInstances, missions, and rewardsConfigurable structure for challenges, progression, requirements, goals, and rewards.
Capabilities
Instances and access rules
Missions and goals
Progression and rewards
Combat tuningClass and skill balancingXML structure for class and skill profiles, ready for your server balancing policy.
Capabilities
Profiles by class
Tuning by skill
Configurable combat rules