L2JOne · Interlude C6

The short showcase

A quick walk through the areas of the base: XMLs, skills, panels and systems. Want the full list, file by file? That is the catalogue.

No source code, credentials or private values here — this is the short version, meant to give you the shape of the whole.
Main XMLs

Main XMLs

The XML categories that structure game content, rules, and progression.

An area-by-area view of what you can configure on your server.

Game contentSkills and class treesClass abilities, clan skills, enchant skills, fishing, buffer, and gameplay extensions.

Capabilities

Skill trees
Skill enchantment
Clan and system skills

Game contentNPCs, spawns, raids, and bossesCreature catalog, spawn locations, raid behavior, and special encounters.

Capabilities

NPCs and spawns
Raid and Grand Boss
Encounter behaviors and zones

Economy and itemsItems, multisell, enchant, and augmentationStructure for equipment, trading, scrolls, progression, and character bonuses.

Capabilities

Items and recipes
Multisell and trading
Enchant and augmentation

World and progressionZones, teleport, and territoriesTerritorial rules for PvP, siege, water, combat, protection, and movement.

Capabilities

Combat and protection zones
Castle territories
Teleport and movement

World and progressionInstances, missions, and rewardsConfigurable structure for challenges, progression, requirements, goals, and rewards.

Capabilities

Instances and access rules
Missions and goals
Progression and rewards

Combat tuningClass and skill balancingXML structure for class and skill profiles, ready for your server balancing policy.

Capabilities

Profiles by class
Tuning by skill
Configurable combat rules

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