L2JOne · Interlude C6

Systems and configuration catalog

Explore the base capabilities: XMLs, skills, panels, systems, and configurable modules.

This showcase does not expose source code, private values, credentials, internal paths, or file inventory.
Systems

Systems

Gameplay mechanisms, events, and integrations that can be enabled and tuned.

A safe functional presentation of areas that can be configured in your server.

BalancingClass and skill balancing engineConfigurable rules for class profiles, abilities, buffs, speed, reuse, and party composition.

Capabilities

Tuning by class
Tuning by ability
In-game balancing panel

Event EngineEnableable and configurable eventsEngine for Deathmatch, Team vs Team, Capture the Flag, Party, Spoil, Fight Boss, Hunting Grounds, and Battle Royale.

Capabilities

Rules, teams, and rewards
Panel, voiced commands, and administration
Enablement to suit the server proposal

Media integrationYouTube inside the gameOptional panel for channel videos, news, and announcements integrated with the Community Board.

Capabilities

Video catalog
New video announcements
Configurable rewards and daily limit

EngagementVote SystemVoting integration with global or per-site rewards, goals, progress, and in-game ranking.

Capabilities

Vote confirmation
Configurable rewards
Voiced command and panel

Game systemsAgathions, Dolls, and runesComplementary systems with configurable summon, progression, bonuses, effects, and duration.

Capabilities

Agathions and companions
Grand Boss Dolls
EXP, SP, Adena, and attribute runes

Items and progressionConfigurable S80 and S84 supportThe base includes configuration support for these grades in item and event policy.

Capabilities

S80 and S84 grades
Item and participation rules
Tuned to the server proposal

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