L2JOne · Interlude C6
Systems and configuration catalog
Explore the base capabilities: XMLs, skills, panels, systems, and configurable modules.
This showcase does not expose source code, private values, credentials, internal paths, or file inventory.
Systems
Systems
Gameplay mechanisms, events, and integrations that can be enabled and tuned.
BalancingClass and skill balancing engineConfigurable rules for class profiles, abilities, buffs, speed, reuse, and party composition.
Capabilities
Tuning by class
Tuning by ability
In-game balancing panel
Event EngineEnableable and configurable eventsEngine for Deathmatch, Team vs Team, Capture the Flag, Party, Spoil, Fight Boss, Hunting Grounds, and Battle Royale.
Capabilities
Rules, teams, and rewards
Panel, voiced commands, and administration
Enablement to suit the server proposal
Media integrationYouTube inside the gameOptional panel for channel videos, news, and announcements integrated with the Community Board.
Capabilities
Video catalog
New video announcements
Configurable rewards and daily limit
EngagementVote SystemVoting integration with global or per-site rewards, goals, progress, and in-game ranking.
Capabilities
Vote confirmation
Configurable rewards
Voiced command and panel
Game systemsAgathions, Dolls, and runesComplementary systems with configurable summon, progression, bonuses, effects, and duration.
Capabilities
Agathions and companions
Grand Boss Dolls
EXP, SP, Adena, and attribute runes
Items and progressionConfigurable S80 and S84 supportThe base includes configuration support for these grades in item and event policy.
Capabilities
S80 and S84 grades
Item and participation rules
Tuned to the server proposal